MetaWitch and birth of AGI

Works in progress for the Character Creator 4 - 2024 challenge/competition -I'm learning theCC4 workflows as I go and eventually I will integrate the final animated asset into UE5.3. as part of my final submission.

Posed Witch.

Posed Witch.

Submitted textures in Substance Painter

Submitted textures in Substance Painter

Animation tests on model - using internal CC4 animation library ( making sure I didn't break anything).

WIP: Substance colour pass with transparency on dress.

WIP: Substance colour pass with transparency on dress.

Initial  2D concept and  sketch on paper.

Initial 2D concept and sketch on paper.

Initial cloth in Blender and  pattern references - I changed the design somewhat since I did this.

Initial cloth in Blender and pattern references - I changed the design somewhat since I did this.

Deformation test animation CC4 with basic materials setup.

WIP: Colours in CC4

Cloth test In Character Creator 4 - some issues with collisions and early fabric settings.

WIP : base Meta-Witch and AGI-Foetus

Alt silhouette exploration and AGI-Foetus sculpt.

Alt silhouette exploration and AGI-Foetus sculpt.

Silhouette exploration.

Silhouette exploration.

AGI-Foetus - based off of a CC4 character base mesh, eventually to be integrated into Meta-Witch asset.

AGI-Foetus - based off of a CC4 character base mesh, eventually to be integrated into Meta-Witch asset.

A = pose = I  did  most of my work in blender and zbrush from this pose.

A = pose = I did most of my work in blender and zbrush from this pose.

"claws out' - pose

"claws out' - pose