Mako : Water Dragon

I was responsible for creature design, final asset modelling and rigging of the Water Dragon on H20 S3 - the dragon was animated in maya and exported as an alembic cache into Houdini for final look dev and water sim renders, all work was done for Cutting Edge Brisbane.

Final pitch Concept Illustration - Rendered in Modo.

Final pitch Concept Illustration - Rendered in Modo.

Video of final asset in shot..

Concept model turn table - ZBrush.

Early stone water dragon concept : I was attempting to reduce the load for the Houdini team.

Early stone water dragon concept : I was attempting to reduce the load for the Houdini team.

Early stone water dragon concept - more of a realistic creature variant.

Early stone water dragon concept - more of a realistic creature variant.

Render from final Houdini asset.

Render from final Houdini asset.

Screen grab from H20 TV serries.

Screen grab from H20 TV serries.

Screen grab from H20 TV serries.

Screen grab from H20 TV serries.

Screen grab from H20 TV serries.

Screen grab from H20 TV serries.

Final asset wire frames.

Final asset wire frames.

Final asset wire frames.

Final asset wire frames.