Killer Whale - Atoll Environment Design

Killer whale atoll design, where Ceto was trapped. I worked on unifying direction notes from film Director Jo-Anne, to help unify live action elements, miniature sculpt and VFX asset build.

Blender Concept render :  to indicate depth of water in caldera hole of the atoll. Sculpted in ZBrush - with elements of live action / on-set scan data incorporated into the design.

Blender Concept render : to indicate depth of water in caldera hole of the atoll. Sculpted in ZBrush - with elements of live action / on-set scan data incorporated into the design.

Top view - film still.

Top view - film still.

Final plan view - incorporating live action scale builds and rough layout for scale model build and vfx.

Final plan view - incorporating live action scale builds and rough layout for scale model build and vfx.

Video of base layout - blender default render for image clarity.

Long shot  - film still.

Long shot - film still.

Earlier layout, atoll was sculpted in ZBrush and some on-set scan elements incorporated into layout.

Earlier layout, atoll was sculpted in ZBrush and some on-set scan elements incorporated into layout.

Sideview plan/layout for vfx and scale build.

Sideview plan/layout for vfx and scale build.

Basic water renders to figure out layout.

Basic water renders to figure out layout.

Basic water renders to figure out layout.

Basic water renders to figure out layout.

Jet ski position in regards to overall layout. On- set scans and miniature  models indicated by colour break up.

Jet ski position in regards to overall layout. On- set scans and miniature models indicated by colour break up.

Dying  on the beach SOS message - film still.

Dying on the beach SOS message - film still.