jake hempson
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f-bots

3/31/2014

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Looking at bots with Furio Tedeschis' workshop - hard surface sculpting. Decided to do a quick paint over a  full  body  medi-bot - and helm variations.

Below that the start of some sort of  a heavy which may be the more sensible one to start off with when learning the shape language - as a hard ass mech might be  more sensible to start off with to get my head around the techniques that Furio uses then  go back to the medi-bot.

Week one is all about playing with the tools - insert brushes,hpolish and the usual favourites - clay and damn standard brushes.
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Predator WIP Update

12/17/2013

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More detailing  to come - more work needed on skin pores and wrinkles. Then final renders and then put this baby  to bed.
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Predator WIP with almost final colours.
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Heavy Man Update

7/2/2013

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Heavy Man - WIP anatomy update.
 An update  on the heavy guys body - still to finish off arms, forearms hands and feet -  there is way too much happening on the forearms, but that will be toned down.
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Saturday Morning study.

3/22/2013

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Old Roman WIP

11/13/2012

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Old Roman W.I.P.
Old Roman, head sculpt in ZBrush , to eventually be rendered in Maya with VRay with the usual beautiful sss.
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Water Seller update

3/21/2011

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I have made some updates to him after some good feedback for  CGFeedback - still lots to do.
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Troglodyte WIPS

3/21/2011

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I have been workingon this guy for a while -  modeling up a hyper muscled man thing (Troglodyte is my working title for character- I was based him off of early Urukai/cave troll concept sketchs )

My aim is to eventually rig this character up aiming to demonstrait a knowledge of anatomy, modelling for deformation and quality skinning/rigging in Maya (as well as good texturing – a given) for my reel.

Busy working on the the base 3DCoat sculpt long before I retopo and take into Zbrush for detailing - I have been looking at reference of a wierd body building phenomina called roidgut - where the abdomen is distended but still muscled - I wanted a strong mans big belly not just pure fat, it will probably hang more in  the finished version and a little softer looking than it currently is.
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MadMan Facial anim test

3/21/2011

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Just a  quick test with blending layers in ZBrush -  which  will  be transfered into Maya  a la  the new Blend Shape plug in for Maya -  which  I  have to say  it pretty  darn cool-  see  here on the ZBrush Forums for more info here

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    Jake

    VFX artist and sometimes animator, this  is my blog.

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Jake Hempson, 2011-2017 All artwork by Jake Hempson unless stated otherwise. Reproduction in whole or in part without permission prohibited.
  • h o m e
  • m o d e l i n g
    • current reel
    • organic
    • hard surface/environment
    • games
    • old video reels
    • real-time 3D models
  • c o n c e p t
    • Thor - Ragnarok
    • Red Billabong
    • Guardians of the Tomb/Nest
    • commercials/games/props
    • creature sculpts
    • sketches
    • personal projects
    • traditional sculpture
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