Its been a while since my last wip/blog post - wanted to get this one finished off for a while, she has been sitting in my unfinished folder for a while. I will finish up the sculpt, texture painting and posing tomorrow night - really enjoying the kelp/hair in ZBrush - finish it up in Z Brush - not going for full realism in the final render and Z Brush can hold up pretty well if you play with the render settings and passes in photoshop. Weirdly enough she is looking a bit Yolandi Visser in the face right now, I will probably push her facial features more into the animal/fish for the final version.
As part of my on-going experiments with photogrammetry I have been photographing workmates guerilla walk around style, then using Agisoft to create meshes to play with in Z Brush/3DCoat. I shot Kait about two weeks ago but hadn't gotten around to posting my first pass results - initially I didn't get as good a result as I did with Ian - I guess that could be to do with the fact that there are less points of interest on her face (i.e. wrinkles and facial hair).
I took some photos of colleagues yesterday at work - using Agisoft Photoscan with reasonably good results to generate meshes last night. A good starting point for a life sculpt, or perhaps Ian needs the body of a centaur?
I have been meaning to do a benchmark for a home built digital double for a while now. The photogrammetry data was generated from a single camera moving around the subject, shot outdoors in the shade under the trees near my home. I managed to get a good conversion from 35 shots using Agisoft photoscan, which I have been using with my visual arts practice (see www.sculpt-forms.com). This time I have tried to keep as close to the original subject matter as possible. Lately scan clean up has become a lot easier in Zbrush, although I still prefer to do a lot of this type of work in 3DCoat especially the re-topolgy to make an animatable mesh.
VFX artist and sometimes animator, this is my blog.