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Zbrush  to Modo Monster.

11/22/2013

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Working on ways  to improve my  concept sculpt renders, to  get them  more production ready (i.e. as it would look like in the final shot). So started playing about in modo with displacement maps from a ZBrush sculpt along with a colour/spec.
Picture
Modo render, colour map not final - as its losing some of the subtleties of the original sculpt.
Picture
White render of sculpt, sub-d model with displacement.
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    Jake

    VFX artist and sometimes animator, this  is my blog.

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Jake Hempson, 2011-2017 All artwork by Jake Hempson unless stated otherwise. Reproduction in whole or in part without permission prohibited.
  • h o m e
  • m o d e l i n g
    • current reel
    • organic
    • hard surface/environment
    • games
    • old video reels
    • real-time 3D models
  • c o n c e p t
    • Thor - Ragnarok
    • Red Billabong
    • Guardians of the Tomb/Nest
    • commercials/games/props
    • creature sculpts
    • sketches
    • personal projects
    • traditional sculpture
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