jake hempson
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Monday Night: ZPlay

7/22/2013

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Monday night fun play in Z Brush - skinny thing.
Monday night - ZBrush - a dynamesh sketch, just playing about with shapes.
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Heavy Man Updated (X2)

7/22/2013

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ZBrush progress.
Well, I just discovered that I  had finished off the fore arms twice - I have to pay  better attention to what I do with  project files on removable HD between work and home.  So after in inadvertently reworking some  parts I didn't need to  - now I am  wondering whether I should finish him off at all or just move on? Kind of well over him now -  he needs veins, subcutaneous fat, pores and wrinkles. Will have to do a quick sketch tonight to get him out of my head.
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Photogrammetry : Capturing Kait.

7/12/2013

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First pass, rough capture of Kait, Z Brush BPR render.
As part of my on-going experiments with photogrammetry I have  been photographing workmates guerilla walk around style, then using Agisoft to create meshes to play with in Z Brush/3DCoat. I  shot Kait about two weeks ago but hadn't gotten around to posting my first pass results -  initially I didn't get as good a result as I did with Ian - I guess that could be to do with the fact that  there are less points of interest  on  her face (i.e. wrinkles and facial hair).
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Scott Eaton Anatomy on-line ecorche study 01

7/12/2013

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PictureAnatomy ecorche study of classical marble sculpture.
I completed my anatomy on-line studies with Scott Eaton about two weeks a go.
Overall the course was pretty intense - some people are  still working  through the material and I know I will need to revisit sections again to reinforce my understanding of human anatomy. 

So just a quick post of one of the results of the course -  an ecorche of a classical marble statue from the Louvre (one of the three in his exercises).  I do have to go back re-watching some of his video sections, specifically the fore-arms and  upper back videos while I still have my video subscription as I know these areas of understanding are still a little hazy.

It has certainly made me level up in my understanding of anatomy - even though I had a lot of the books Scott mentioned I hadn't spent  the time in understanding them or doing draw over ecorche studies.

I hope to post some additional ecorche studies of the human body soon - who knows maybe even with the Latin names of the muscle groups, it  certainly will help me remember them.



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Photogrammetry Experiments - Portrait of Ian.

7/2/2013

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First pass capture of Ian - no clean up Z Brush render.
I took some photos of colleagues yesterday at work -  using Agisoft Photoscan with reasonably good results to generate meshes last night. A good starting point for a life sculpt,  or perhaps Ian needs the body of a centaur?
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Heavy Man Update

7/2/2013

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Heavy Man - WIP anatomy update.
 An update  on the heavy guys body - still to finish off arms, forearms hands and feet -  there is way too much happening on the forearms, but that will be toned down.
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    Jake

    VFX artist and sometimes animator, this  is my blog.

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Jake Hempson, 2011-2017 All artwork by Jake Hempson unless stated otherwise. Reproduction in whole or in part without permission prohibited.
  • h o m e
  • m o d e l i n g
    • current reel
    • organic
    • hard surface/environment
    • games
    • old video reels
    • real-time 3D models
  • c o n c e p t
    • Thor - Ragnarok
    • Red Billabong
    • Guardians of the Tomb/Nest
    • commercials/games/props
    • creature sculpts
    • sketches
    • personal projects
    • traditional sculpture
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