I have been workingon this guy for a while - modeling up a hyper muscled man thing (Troglodyte is my working title for character- I was based him off of early Urukai/cave troll concept sketchs )
My aim is to eventually rig this character up aiming to demonstrait a knowledge of anatomy, modelling for deformation and quality skinning/rigging in Maya (as well as good texturing – a given) for my reel.
Busy working on the the base 3DCoat sculpt long before I retopo and take into Zbrush for detailing - I have been looking at reference of a wierd body building phenomina called roidgut - where the abdomen is distended but still muscled - I wanted a strong mans big belly not just pure fat, it will probably hang more in the finished version and a little softer looking than it currently is.
Just a quick test with blending layers in ZBrush - which will be transfered into Maya a la the new Blend Shape plug in for Maya - which I have to say it pretty darn cool- see here on the ZBrush Forums for more info here
Starting my facial model base in ZBrush, going to attempt a photo real portrait with this character - full MR render with displacement maps from ZBrush and Maya hair. For some reason somone who has been institionalised come to mind - a la 12 monkeys. I am also going to set up a full facial rig for this character at about L3 subdivision, with some extreme facial poses
VFX artist and sometimes animator, this is my blog.