I have to say- very impressed with the default PBR material set ups in 3D Coat - I have yet to transfer the maps to my final render-er but I am getting great results in the default PBR preview window. Should be a boon to the hard surface texture work.
I will probably bake my AO maps in another ap such as modo as the AO bakes in 3DC are based off of an array of lights in a dome rather than a true AO. But so far so good.
The model above is a leg of a larger industrial mech named Bernard which I hope to finish up this month.
VFX artist and sometimes animator, this is my blog.