Heavy Man update: First pass topology 04/06/2011
First pass on his topolgy- to do some testing posing and skinning in Maya- then once Happy - generate displacement, normal and duffuse maps for him - I think the back may be little too dense and needs some optimising. CommentsLeave a Reply | JakeCharacter artist and sometimes animator, this is my blog. ArchivesDecember 2011 CategoriesAll |


RSS Feed