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jake hempson :
Heavy Man update: First pass topology 04/06/2011
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First pass on  his topolgy-  to do some testing posing and skinning in Maya-  then once  Happy - generate displacement, normal and duffuse maps for him -  I  think the back may be little too  dense and needs some optimising.
Picture
 


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    Jake

    Character artist and sometimes animator, this  is my blog.

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