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<channel><title><![CDATA[jake hempson : - b l o g]]></title><link><![CDATA[http://www.jake-hempson.com/b-l-o-g.html]]></link><description><![CDATA[b l o g]]></description><pubDate>Wed, 11 Jan 2012 18:31:37 -0800</pubDate><generator>Weebly</generator><item><title><![CDATA[GIO : TVC]]></title><link><![CDATA[http://www.jake-hempson.com/2/post/2011/12/gio-tvc.html]]></link><comments><![CDATA[http://www.jake-hempson.com/2/post/2011/12/gio-tvc.html#comments]]></comments><pubDate>Thu, 01 Dec 2011 12:02:38 -0800</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.jake-hempson.com/2/post/2011/12/gio-tvc.html</guid><description><![CDATA[One of my first mini jobs at Cutting Edge was a bit of modeling for an insurace commercial for GIO.   [...] ]]></description><content:encoded><![CDATA[<div  class="paragraph editable-text" style=" text-align: left; "><span></span>One of my first mini jobs at Cutting Edge was a bit of modeling for an insurace commercial for GIO.<br /></div>  <div ><div id="227243456915012376" align="left" style="width: 100%; overflow-y: hidden;" class="wcustomhtml"><object width="400" height="225"><param name="movie" value="http://www.bestadsontv.com/player"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><param name="flashvars" value="config=http://www.bestadsontv.com/config/303a2"></param><embed src="http://www.bestadsontv.com/player" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="400" height="225" flashvars="config=http://www.bestadsontv.com/config/303a2"></embed></object></div>    </div>  <div  class="paragraph editable-text" style=" text-align: left; ">I modeled the rocket and missile silo based off the agency concept - a thunderbirds-esque style, and made up the base colour,spec and bump maps. I will post up some WIPS and an initial more Jules Verne style one soon.<br /></div>  ]]></content:encoded></item><item><title><![CDATA[Back to basics ZB]]></title><link><![CDATA[http://www.jake-hempson.com/2/post/2011/11/back-to-basics-zb.html]]></link><comments><![CDATA[http://www.jake-hempson.com/2/post/2011/11/back-to-basics-zb.html#comments]]></comments><pubDate>Tue, 01 Nov 2011 06:13:09 -0800</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.jake-hempson.com/2/post/2011/11/back-to-basics-zb.html</guid><description><![CDATA[       Well, its been a long time since I have posted or updated, work does that to you.Back to basics in Zbrush 4.2, wor [...] ]]></description><content:encoded><![CDATA[<div ><div class="wsite-image-border-thin " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.jake-hempson.com/uploads/5/1/7/7/5177454/7348550_orig.jpg" alt="Picture" style="width:100%;max-width:1024px" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div  class="paragraph editable-text" style=" text-align: left; ">Well, its been a long time since I have posted or updated, work does that to you.<br />Back to basics in Zbrush 4.2, working my way through Ryans&nbsp; ZBrush  workshops, starting from the begining re-learning Zbrush - there are  loads of little features which I have missed with this app. The head is 2  or 3 hours play from a sphere using dynamesh.<br /></div>  ]]></content:encoded></item><item><title><![CDATA[Blend Shape Wires]]></title><link><![CDATA[http://www.jake-hempson.com/2/post/2011/05/blend-shape-wires.html]]></link><comments><![CDATA[http://www.jake-hempson.com/2/post/2011/05/blend-shape-wires.html#comments]]></comments><pubDate>Wed, 18 May 2011 23:22:33 -0800</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.jake-hempson.com/2/post/2011/05/blend-shape-wires.html</guid><description><![CDATA[Some key poses from&nbsp; within Maya&nbsp; with the wires on.  maya blend shape [...] ]]></description><content:encoded><![CDATA[<div  class="paragraph editable-text" style=" text-align: left; ">Some key poses from&nbsp; within Maya&nbsp; with the wires on.<br /></div>  <div ><div style="text-align: center;"><a><img src="http://www.jake-hempson.com/uploads/5/1/7/7/5177454/5830197.jpg?723" style="margin-top: 10px; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; border-width:1px;padding:3px;" alt="Picture" class="galleryImageBorder" /></a><div style="display: block; font-size: 90%; margin-top: -10px; margin-bottom: 10px;">maya blend shape key poses</div></div></div>  ]]></content:encoded></item><item><title><![CDATA[MadMan: Blend Shapes in Maya tests]]></title><link><![CDATA[http://www.jake-hempson.com/2/post/2011/05/madman-blend-shapes-in-maya-tests.html]]></link><comments><![CDATA[http://www.jake-hempson.com/2/post/2011/05/madman-blend-shapes-in-maya-tests.html#comments]]></comments><pubDate>Wed, 18 May 2011 22:56:41 -0800</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.jake-hempson.com/2/post/2011/05/madman-blend-shapes-in-maya-tests.html</guid><description><![CDATA[  The characters base facial proprotions have changed a fair amount since  [...] ]]></description><content:encoded><![CDATA[<div ><div style="text-align: center;"><a><img src="http://www.jake-hempson.com/uploads/5/1/7/7/5177454/3529774.jpg?657" style="margin-top: 10px; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; border-width:1px;padding:3px;" alt="Picture" class="galleryImageBorder" /></a><div style="display: block; font-size: 90%; margin-top: -10px; margin-bottom: 10px;"></div></div></div>  <div  class="paragraph editable-text" style=" text-align: left; ">The characters base facial proprotions have changed a fair amount since my last post - as you can see from&nbsp; the neutral pose.<br><br><span></span>My first pass facial animation- initially blocked out using ZBrush,&nbsp; then corrected and tweaked in maya using artisan sculpt tool and soft modification transforms - ideally I&nbsp; would have separated the face into 4 quadrants and create blend shapes for those sections then create a UI in Maya to drive the sections, but for now I am&nbsp; going to explore how far I can go just doing full mesh tweaks on the entire head. I plan to throw in some very asymetric poses.<span></span><br></div>  <div ><iframe allowtransparency="true" frameborder="0" scrolling="no" style="margin: 10px 0 10px 0; width: 100%; height: 282px;" src="http://www.weebly.com/weebly/apps/generateVideo.php?source=weebly&elementid=847507562870897021&ineditor=0&align=center&height=282&video=5/1/7/7/5177454/testblends_506.mp4&image=5/1/7/7/5177454/testblends.jpg"></iframe></div>  ]]></content:encoded></item><item><title><![CDATA[Mad man update : concept rough]]></title><link><![CDATA[http://www.jake-hempson.com/2/post/2011/05/mad-man-update-concept-rough.html]]></link><comments><![CDATA[http://www.jake-hempson.com/2/post/2011/05/mad-man-update-concept-rough.html#comments]]></comments><pubDate>Sun, 08 May 2011 06:18:48 -0800</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.jake-hempson.com/2/post/2011/05/mad-man-update-concept-rough.html</guid><description><![CDATA[  Just roughing out where I want to go with my mad man&nbsp; character,&nb [...] ]]></description><content:encoded><![CDATA[<div ><div style="text-align: center;"><a><img src="http://www.jake-hempson.com/uploads/5/1/7/7/5177454/6731569.jpg?406" style="margin-top: 10px; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; border-width:1px;padding:3px;" alt="Picture" class="galleryImageBorder" /></a><div style="display: block; font-size: 90%; margin-top: -10px; margin-bottom: 10px;"></div></div></div>  <div  class="paragraph editable-text" style=" text-align: left; ">Just roughing out where I want to go with my mad man&nbsp; character,&nbsp; a quick PS paintover with the little flying tweety type birds in&nbsp; the shot - should be good to push some extreme poses.<br /></div>  ]]></content:encoded></item><item><title><![CDATA[MadMan : Update]]></title><link><![CDATA[http://www.jake-hempson.com/2/post/2011/04/madman-update.html]]></link><comments><![CDATA[http://www.jake-hempson.com/2/post/2011/04/madman-update.html#comments]]></comments><pubDate>Fri, 08 Apr 2011 04:09:55 -0800</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.jake-hempson.com/2/post/2011/04/madman-update.html</guid><description><![CDATA[Minor update to my Madman,&nbsp; adding more character to his face, added his dressing gown. Stilll to finish&nbsp; his texture adding eybrows, more wrinkles and stubble to some sections.   [...] ]]></description><content:encoded><![CDATA[<div  class="paragraph editable-text" style=" text-align: left; ">Minor update to my Madman,&nbsp; adding more character to his face, added his dressing gown. Stilll to finish&nbsp; his texture adding eybrows, more wrinkles and stubble to some sections.<br /></div>  <div ><div style="text-align: center;"><a><img src="http://www.jake-hempson.com/uploads/5/1/7/7/5177454/8180443.jpg?720" style="margin-top: 10px; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; border-width:1px;padding:3px;" alt="Picture" class="galleryImageBorder" /></a><div style="display: block; font-size: 90%; margin-top: -10px; margin-bottom: 10px;"></div></div></div>  ]]></content:encoded></item><item><title><![CDATA[Heavy Man update:  First pass topology]]></title><link><![CDATA[http://www.jake-hempson.com/2/post/2011/04/heavy-man-update-first-pass-topology.html]]></link><comments><![CDATA[http://www.jake-hempson.com/2/post/2011/04/heavy-man-update-first-pass-topology.html#comments]]></comments><pubDate>Wed, 06 Apr 2011 22:39:18 -0800</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.jake-hempson.com/2/post/2011/04/heavy-man-update-first-pass-topology.html</guid><description><![CDATA[  First pass on&nbsp; his topolgy-&nbsp; to do some testing posing and ski [...] ]]></description><content:encoded><![CDATA[<div ><div style="text-align: center;"><a><img src="http://www.jake-hempson.com/uploads/5/1/7/7/5177454/3371694.jpg?711" style="margin-top: 10px; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; border-width:1px;padding:3px;" alt="Picture" class="galleryImageBorder" /></a><div style="display: block; font-size: 90%; margin-top: -10px; margin-bottom: 10px;"></div></div></div>  <div  class="paragraph editable-text" style=" text-align: left; ">First pass on&nbsp; his topolgy-&nbsp; to do some testing posing and skinning in Maya-&nbsp; then once&nbsp; Happy - generate displacement, normal and duffuse maps for him -&nbsp; I&nbsp; think the back may be little too&nbsp; dense and needs some optimising.<br /></div>  <div ><div style="text-align: center;"><a><img src="http://www.jake-hempson.com/uploads/5/1/7/7/5177454/3492885.jpg?710" style="margin-top: 10px; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; border-width:1px;padding:3px;" alt="Picture" class="galleryImageBorder" /></a><div style="display: block; font-size: 90%; margin-top: -10px; margin-bottom: 10px;"></div></div></div>  ]]></content:encoded></item><item><title><![CDATA[Water Seller update]]></title><link><![CDATA[http://www.jake-hempson.com/2/post/2011/03/water-seller-update.html]]></link><comments><![CDATA[http://www.jake-hempson.com/2/post/2011/03/water-seller-update.html#comments]]></comments><pubDate>Mon, 21 Mar 2011 06:33:34 -0800</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.jake-hempson.com/2/post/2011/03/water-seller-update.html</guid><description><![CDATA[I have made some updates to him after some good feedback for&nbsp; CGFeedback - still lots to do.   [...] ]]></description><content:encoded><![CDATA[<div  class="paragraph editable-text" style=" text-align: left; ">I have made some updates to him after some good feedback for&nbsp; CGFeedback - still lots to do.<br /></div>  <div ><div style="text-align: center;"><a><img src="http://www.jake-hempson.com/uploads/5/1/7/7/5177454/3794885.jpg?770" style="margin-top: 10px; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; border-width:1px;padding:3px;" alt="Picture" class="galleryImageBorder" /></a><div style="display: block; font-size: 90%; margin-top: -10px; margin-bottom: 10px;"></div></div></div>  ]]></content:encoded></item><item><title><![CDATA[Troglodyte WIPS]]></title><link><![CDATA[http://www.jake-hempson.com/2/post/2011/03/troglodyte-wips.html]]></link><comments><![CDATA[http://www.jake-hempson.com/2/post/2011/03/troglodyte-wips.html#comments]]></comments><pubDate>Mon, 21 Mar 2011 06:31:04 -0800</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.jake-hempson.com/2/post/2011/03/troglodyte-wips.html</guid><description><![CDATA[  I have been workingon this guy for a while -&nbsp; modeling up a hyper muscl [...] ]]></description><content:encoded><![CDATA[<div ><div style="text-align: center;"><a><img src="http://www.jake-hempson.com/uploads/5/1/7/7/5177454/1914015.jpg" style="margin-top: 10px; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; border-width:1px;padding:3px;" alt="Picture" class="galleryImageBorder" /></a><div style="display: block; font-size: 90%; margin-top: -10px; margin-bottom: 10px;"></div></div></div>  <div  class="paragraph editable-text" style=" text-align: left; ">I have been workingon this guy for a while -&nbsp; modeling up a hyper muscled man thing (Troglodyte is my working  title for character- I was based him off  of early Urukai/cave troll  concept sketchs ) <br /> <br /> My aim is to eventually rig this character up aiming to demonstrait  a knowledge of anatomy, modelling for deformation and quality  skinning/rigging in Maya (as well as good texturing &ndash; a given) for my   reel.<br /> <br /> Busy working on the the base 3DCoat sculpt long before I retopo and take  into Zbrush for detailing - I have been looking at reference of a wierd  body building phenomina  called roidgut -  where the abdomen is distended but still  muscled - I   wanted a strong mans  big belly not just pure fat, it will  probably hang more in&nbsp;  the finished version and a little softer looking than it  currently is.</div>  <div ><div style="text-align: center;"><a><img src="http://www.jake-hempson.com/uploads/5/1/7/7/5177454/1046584.jpg?696" style="margin-top: 10px; margin-bottom: 10px; margin-left: 10px; margin-right: 10px; border-width:1px;padding:3px;" alt="Picture" class="galleryImageBorder" /></a><div style="display: block; font-size: 90%; margin-top: -10px; margin-bottom: 10px;"></div></div></div>  ]]></content:encoded></item><item><title><![CDATA[MadMan Facial anim test]]></title><link><![CDATA[http://www.jake-hempson.com/2/post/2011/03/madman-facial-anim-test.html]]></link><comments><![CDATA[http://www.jake-hempson.com/2/post/2011/03/madman-facial-anim-test.html#comments]]></comments><pubDate>Mon, 21 Mar 2011 06:21:15 -0800</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.jake-hempson.com/2/post/2011/03/madman-facial-anim-test.html</guid><description><![CDATA[Just a&nbsp; quick test with blending layers in ZBrush -&nbsp; which&nbsp; will&nbsp; be transfered into Maya&nbsp; a la&nbsp; the new Blend Shape plug in for Maya -&nbsp; which&nbsp; I&nbsp; have to say&nbsp; it pretty&nbsp; darn cool-&nbsp; see&nbsp; here on the ZBrush Forums for more info here   [...] ]]></description><content:encoded><![CDATA[<div  class="paragraph editable-text" style=" text-align: left; ">Just a&nbsp; quick test with blending layers in ZBrush -&nbsp; which&nbsp; will&nbsp; be transfered into Maya&nbsp; a la&nbsp; the new Blend Shape plug in for Maya -&nbsp; which&nbsp; I&nbsp; have to say&nbsp; it pretty&nbsp; darn cool-&nbsp; see&nbsp; here on the ZBrush Forums for more info <a href="http://www.zbrushcentral.com/showthread.php?t=112563">here</a><br /><span></span><br /></div>  <div ><div style="padding-top: 20px; padding-bottom: 20px; text-align: left;"> <object codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" align="middle"	height="360px" width="640px" > <param name="movie" value="http://www.jake-hempson.com/uploads/5/1/7/7/5177454/zbtestfacia02.swf">  <param name="quality" value="high">  <param name="play" value="true">  <param name="loop" value="true">  <param name="wmode" value="transparent">  <param name="allowFullScreen" value="true">  <param name="flashvars" value="">  <embed src="http://www.jake-hempson.com/uploads/5/1/7/7/5177454/zbtestfacia02.swf" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" wmode="transparent" allowfullscreen="true" flashvars="" type="application/x-shockwave-flash" align="middle"  height="360px" width="640px"></embed> </object> </div></div>  ]]></content:encoded></item></channel></rss>

