Back to basics ZB 11/01/2011
Well, its been a long time since I have posted or updated, work does that to you. Back to basics in Zbrush 4.2, working my way through Ryans ZBrush workshops, starting from the begining re-learning Zbrush - there are loads of little features which I have missed with this app. The head is 2 or 3 hours play from a sphere using dynamesh. Add Comment Mad man update : concept rough 05/08/2011
Just roughing out where I want to go with my mad man character, a quick PS paintover with the little flying tweety type birds in the shot - should be good to push some extreme poses. MadMan : Update 04/08/2011
Minor update to my Madman, adding more character to his face, added his dressing gown. Stilll to finish his texture adding eybrows, more wrinkles and stubble to some sections. Water Seller update 03/21/2011
Mad Man 03/02/2011
Starting my facial model base in ZBrush, going to attempt a photo real portrait with this character - full MR render with displacement maps from ZBrush and Maya hair. For some reason somone who has been institionalised come to mind - a la 12 monkeys. I am also going to set up a full facial rig for this character at about L3 subdivision, with some extreme facial poses Texture updates 01/03/2011
More detail done on his face - still lots to do - and then I need to do another sculpting pass for wrinkles on face and hands and feet - get him really weathered looking. Velasques model Update 12/30/2010
Well finally got to update my velasques sculpt - working on blocking out his textures First Post : Christmas Eve 12/24/2010
Merry Xmas all - decided to start blog within my site. So now I plan to integrate my old blog work into this new blog- and that way I can document my WIP's better - some of which will make it into my main gallery of work. I will be working over the holiday period on setting up an animation friendly topology facial setup - the base mesh is as below. I have blocked out textures for the generic male head - but will update it with more character in the ZBrush sculpt stage and then move onto blocking out the morph targets/blend shapes in Maya/Zbrush - going back to look at "Stop Staring" by Jason Osipa as the basis for the rig (pretty simple set up). Also paln to finish off my velasques late 50 yearold man and then move onto a big muscle guy with animation friendly topology, a man/ogre thing. I'm still working through some concepts on his final proportions and general feel for him which I hope to post in the new year. | JakeCharacter artist and sometimes animator, this is my blog. ArchivesDecember 2011 CategoriesAll |







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