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jake hempson :
Back to basics ZB 11/01/2011
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Well, its been a long time since I have posted or updated, work does that to you.
Back to basics in Zbrush 4.2, working my way through Ryans  ZBrush workshops, starting from the begining re-learning Zbrush - there are loads of little features which I have missed with this app. The head is 2 or 3 hours play from a sphere using dynamesh.
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Mad man update : concept rough 05/08/2011
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Just roughing out where I want to go with my mad man  character,  a quick PS paintover with the little flying tweety type birds in  the shot - should be good to push some extreme poses.
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MadMan : Update 04/08/2011
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Minor update to my Madman,  adding more character to his face, added his dressing gown. Stilll to finish  his texture adding eybrows, more wrinkles and stubble to some sections.
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Water Seller update 03/21/2011
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I have made some updates to him after some good feedback for  CGFeedback - still lots to do.
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Mad Man 03/02/2011
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Starting my  facial model base in  ZBrush,  going to  attempt a  photo real portrait with this character -  full MR render with displacement maps from ZBrush and Maya hair. For some  reason somone who  has  been institionalised come to mind - a la 12 monkeys. I  am also  going to set up  a full  facial  rig for this  character at about L3  subdivision, with  some extreme facial  poses
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Texture updates 01/03/2011
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More detail done on his face - still lots to do - and then I need to do another sculpting pass for wrinkles on face and hands and feet - get him really weathered looking.
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Velasques model Update 12/30/2010
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Well finally  got to update my velasques sculpt - working on  blocking out his textures
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Velasques sculpt - WIP texture in ZBrush, 3DCoat as well as PS
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First Post : Christmas Eve 12/24/2010
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Merry Xmas all - decided to start blog within my  site. So now I plan to integrate my old blog work into this new blog- and that way I can document my WIP's better - some  of which will make  it into my main gallery of work.  I will be working over the holiday  period on setting up an animation friendly topology facial setup -  the base mesh is as below.

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I have blocked out textures for the generic male head - but will update it with more character in the ZBrush sculpt stage and then move onto blocking out the morph targets/blend shapes in Maya/Zbrush - going back to look  at "Stop Staring" by Jason Osipa as the basis for the rig (pretty simple set up). Also paln to finish off my velasques late 50 yearold man and then move onto a big muscle guy with animation friendly topology, a man/ogre thing. I'm still  working through some  concepts on  his final proportions and general feel for him which  I  hope to post in the new year.

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    Jake

    Character artist and sometimes animator, this  is my blog.

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Jake Hempson, 2012 All artwork by Jake Hempson unless stated otherwise. Reproduction in whole or in part without permission prohibited.