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jake hempson :
Mad man update : concept rough 05/08/2011
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Just roughing out where I want to go with my mad man  character,  a quick PS paintover with the little flying tweety type birds in  the shot - should be good to push some extreme poses.
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Mad Man 03/02/2011
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Starting my  facial model base in  ZBrush,  going to  attempt a  photo real portrait with this character -  full MR render with displacement maps from ZBrush and Maya hair. For some  reason somone who  has  been institionalised come to mind - a la 12 monkeys. I  am also  going to set up  a full  facial  rig for this  character at about L3  subdivision, with  some extreme facial  poses
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First Post : Christmas Eve 12/24/2010
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Merry Xmas all - decided to start blog within my  site. So now I plan to integrate my old blog work into this new blog- and that way I can document my WIP's better - some  of which will make  it into my main gallery of work.  I will be working over the holiday  period on setting up an animation friendly topology facial setup -  the base mesh is as below.

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I have blocked out textures for the generic male head - but will update it with more character in the ZBrush sculpt stage and then move onto blocking out the morph targets/blend shapes in Maya/Zbrush - going back to look  at "Stop Staring" by Jason Osipa as the basis for the rig (pretty simple set up). Also paln to finish off my velasques late 50 yearold man and then move onto a big muscle guy with animation friendly topology, a man/ogre thing. I'm still  working through some  concepts on  his final proportions and general feel for him which  I  hope to post in the new year.

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    Jake

    Character artist and sometimes animator, this  is my blog.

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Jake Hempson, 2012 All artwork by Jake Hempson unless stated otherwise. Reproduction in whole or in part without permission prohibited.